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Game2026.09.252 minThree of a Climb Devlog #4: Coins, Card Rerolls, Revives & Sound EffectsShifting focus from brutal difficulty to game juice, player rewards, and sound design.Game2026.09.172 minThree of a Climb Devlog #3: Hazards, Modular Themes & Official Name RevealIntroducing spike traps, cracking steps, bounce steps, a modular skin/theme system, and the official title reveal: ThreeOfAClimb.Game2026.09.052 minJumping game devlog #2: Game Over Logic, Juice & Visual PolishAdding death mechanics, game-over UI transitions, procedural jump rotations, and fresh step textures to Goat Stair Climber.Game2026.09.042 minJumping game devlog #1: From a Red Cube to an Infinite Stair ClimberHow a simple prototype turned into a low-poly mobile game featuring a goat, procedural stairs, and card-based movement.Studio2026.08.153 minNew site, and why I stopped writing HTML by handmoxi-bit.com is a Nuxt app now, with a catalog, a devlog and an admin panel I built so that adding a project stops being a git commit.App2026.08.013 minByteCards is hereI built a flashcard app because the ones I tried during exams kept asking me to sign up before I could answer a single question. It's on Play now, it works offline, and it keeps score.App2026.02.092 minQuickSSH is outI wanted to restart a service from my phone without typing an IP address first. Three months later there's an SSH client on Play with a fingerprint lock and nothing else in it.
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