Three of a Climb Devlog #5: Main Menu, Daily & Weekly Challenges

Don't you hate it when you're designing UI for a game and it just gets nowhere? ...I've been there. Still am.
Welcome to devlog 5 of Three of a Climb, my isometric mobile stair climber made in Unity. This time the focus was everything around the climb: the menu, the challenges and a handful of small changes that make the game feel better.
The main menu
The main menu took a few iterations to get right. The first version was a plain row of text buttons. The current one has a settings button, a shortcut for each section, and a big play button in the middle.
It's close, but I'll probably swap a few of the icons. They're still the weakest part of the menu.
Daily and weekly challenges
Challenges are the same map for everyone, built from a fixed seed with a height limit:
- Daily: 100 steps
- Weekly: 200 steps
These values might change in the future...
Dailies refresh every day and weeklies refresh every week, so there's always a new map to try.
Small changes
- Camera shake to make the game feel more impactful.
- Haptic feedback so your phone reacts to what happens on screen.
- Highscore marker: a crown on the tower shows how high your best run reached, so you can see it coming as you climb.
Settings
There's a settings screen now, with volume and vibration options.

