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Game2026.10.10 · 2 min read

Three of a Climb Devlog #5: Main Menu, Daily & Weekly Challenges

Three of a Climb Devlog #5: Main Menu, Daily & Weekly Challenges
Three of a Climbproject this post belongs toopen project →
Don't you hate it when you're designing UI for a game and it just gets nowhere? ...I've been there. Still am.

Welcome to devlog 5 of Three of a Climb, my isometric mobile stair climber made in Unity. This time the focus was everything around the climb: the menu, the challenges and a handful of small changes that make the game feel better.

The main menu

The main menu took a few iterations to get right. The first version was a plain row of text buttons. The current one has a settings button, a shortcut for each section, and a big play button in the middle.

It's close, but I'll probably swap a few of the icons. They're still the weakest part of the menu.

Daily and weekly challenges

Challenges are the same map for everyone, built from a fixed seed with a height limit:

  • Daily: 100 steps
  • Weekly: 200 steps

These values might change in the future...

Dailies refresh every day and weeklies refresh every week, so there's always a new map to try.

Small changes

  • Camera shake to make the game feel more impactful.
  • Haptic feedback so your phone reacts to what happens on screen.
  • Highscore marker: a crown on the tower shows how high your best run reached, so you can see it coming as you climb.

Settings

There's a settings screen now, with volume and vibration options.

last edited 2026.10.10
← previousThree of a Climb Devlog #4: Coins, Card Rerolls, Revives & Sound Effectsnext →Three of a Climb Devlog #6: Highscore Snapshot
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