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Game2026.10.27 · 2 min read

Three of a Climb Devlog #8: Claw Machine

Three of a Climb Devlog #8: Claw Machine
Three of a Climbproject this post belongs toopen project →

Welcome to devlog 8 of Three of a Climb, my isometric mobile stair climber made in Unity. In devlog 7 the skins were still locked. Now you unlock them with gambling... I mean, by playing a little arcade game: a claw machine.

How it came together

1. Modeling the machine

I didn't model the machine as one mesh, but as separate parts: rods, claw, fingers, joystick and button. That way every piece can be animated on its own in Unity.

2. Testing with cubes

The first tests worked, but there was one problem: I didn't have a crate model yet, so the prize was just a cube.

3. Modeling the crate

The crate's colour shows the rarity of the prize: green, blue, purple or gold.

How it works

1. You pay 100 coins. 2. You aim on both axes of the machine: first the width, then the depth. 3. Hit the crit zone on both, and you get a much better chance at rarer skins. 4. The claw grabs, the crate flies out of the machine, and you get the unlock animation. The prize is always a skin you don't own yet.

Drop chances

A perfect aim makes a Legendary skin 25 times more likely. If you only hit one crit, the odds land somewhere in between.

Making it feel heavy

When the machine drops in, it falls along k². It speeds up the whole way and stops dead, with no easing at the bottom, so it hits like something heavy:

float k = t / fallDuration;
transform.position = landPos + up * (1f - k * k);

On the same frame, the goat gets squashed flat, the camera shakes and the phone vibrates.

Sound effects

The sound effects aren't final yet. I got them from a free sound library, and after devlog 4 we all know how that went. If you have any ideas, leave them in the comments, or I'll try to make my own.

See you in the next devlog.

last edited 2026.10.27
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