Marketing sites, internal dashboards, and kiosk-mode web apps — same stack, different deployment target. Server-rendered where SEO or load time matters, static where it doesn't, and built to run unattended on a touchscreen just as easily as it runs in a browser tab. Clean code, no framework du jour.
Native and cross-platform apps for phones and desktop, built to work offline first and sync when they can — not the other way around. From a single-developer utility to something with real backend behind it, matched to what the app actually needs rather than what's trendy.
Mobile, desktop, and web games — built solo, shipped solo, supported solo. Free demos, premium releases, or client work-for-hire, with the same care that goes into my own catalog. I've shipped titles across all three platforms and know what breaks when you move between them.
Already built something and stuck at the store submission? I handle the part most developers dread — store listings, metadata, screenshots, compliance review, and the back-and-forth with Apple and Google's review teams — so your launch doesn't stall on paperwork.
Send a short brief. You get a scope, a timeline, and a fixed price back within two business days.